BACKGROUND AND RATIONALE

We learned a long time ago that Interactive Media are not about screens. They are everywhere: in our pockets, on our wrists, on the walls of an exhibition, embedded in other devices. The way we experience them has expanded too. Interaction design includes websites and services of all kinds, television, virtual environments, installations and kiosk systems, games, CD and DVD, advanced educational technologies, ubiquitous computing, multi-sensory input, intelligent appliances and mobile technologies, interactive artworks and digital performances. Our students learn how to design and build everything that falls within the scope of interactive media.
News JUST REVALIDATED

This programme, together with the MA Sonic Arts and MA Moving Image: Film Video Interactive Arts, has just been approved for a further six years. There was particular praise for:
- the integration of theory and practice and the opportunities provided for inter-programme working and team work
- the flexibility of the programmes and the responsiveness of the programme team to student-led learning
- the close linkage between staff research and teaching
- the richness of the facilities
- the very positive feedback from students and External Examiners.
Can't spare the time to do this full-time course?
You can get many of the benefits of this programme by taking the MA Electronic Arts – which is available part time as well as full time.
The Fridge as Digital Hub
Back in 1993, Tim Warren, Anthony McGaw and Davie McGirr, students on the MA Design for Interactive Media, proposed this highly innovative idea (reconstructed here). The Fridge becomes the focus of the home, allowing multiple users to choose meals, TV programmes and other options using personal fridge magnets. The fridge knows what it contains and can propose menus of its own based on the foods available. This was probably the world's first such proposal.
By developing deep insights into the nature of interactivity, students on this programme can apply their knowledge to all kinds of interactive media.
See the Degree Show links in the left-hand menu to get more idea of the kinds of work done on the programme.
Recent comments by a past graduate
[read another graduate’s comment]
‘The atmosphere at Middlesex was special. The varied prior experience of the students brought a great deal of energy to the course which was focused into creative work by the modules and lectures covering a wide range of topics.
Working on substantial projects, students were invited to think big and create work that viewers would want to use. Whether that meant working on the leading edge or trying out things that at the time was just imaginable was up to us.
Being trained to invent new forms of media and think in this unbounded way has been invaluable in an era when technology is changing so rapidly.
However by far the most important things I gained from the people who taught me at Middlesex were a passion for interactive media, an interest in analyzing problems that it raises and the enjoyment of solving them. ’
Dan Chronnell
Head of Product Development, Sky Gamestar
Recent comments by a past graduate
[read another graduate’s comment]
‘I really enjoyed the overall learning experience; that is the multi cultural and multi disciplinary environment and the fact that the teaching focus was on the learning and not on competition.
Also it was great for me to find a way to channel creativity and at the same time combine my BA psychology degree.
The reading list that was recommended was a great help to create a foundation for understanding HCI.
Finally, I really liked the fact that we could learn the software and at the same time learn about usability so as to be able to back up our multimedia creations.’
Rosita Venousiou
Research Professional, BT Research and Venturing
Recent comments by a past graduate
[read another graduate’s comment]
‘I applied for the Design for Interactive Media course because I'd been working in publishing for a couple of years and had got stuck working out what it was I wanted to do. There wasn't an easy career route for me to take from where I was.
The DIM course gave me the starting point I needed. I was introduced into a whole new world of analysis, innovation, quality, integrity and craft. I've tried to take all of this forward into my new career. The course gave a set of skills and tools that allowed me to create, access and analyse interactive design and its use in specific situations. Most importantly I learned to ask what was the value of the media to the user.
I'm now a director of one of the UK's leading media production companies, I enjoy every minute of my day and I've not looked back since turning up in that room in Cat Hill.’
Davie McGirr
Creative Director, Illumina Digital
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In the fifteen years since we launched this world-leading creative programme, we have helped to drive the three phases through which Interactive Media has grown: first, CD-ROMs; then the Web; and now media which are ubiquitous, pervasive, physical, multi-modal.
Whether you want to know how to design a crystal-clear website that communicates with perfect effectiveness, develop a pervasive game played on mobile phones or simply have an unrivalled opportunity to think about where interactive media are going, we can provide what you need. We have worked with BT, Hewlett-Packard, Sky, the International Institute for Visual Arts, Apple, Microsoft, Wolff Olins, AGFA, the BBC, Channel 4 TV and similar significant organisations.
Our graduates work in specialist interactive media companies, in broadcasting, games, publishing, advertising and telecommunications. They are senior designers, creative directors, project leaders, heads of interactive media or run their own businesses. They range from executives to acclaimed artists and have won many prestigious international prizes, including BAFTA, BIMA, MILIA and D&AD.
Our students learn to think in new, exciting and useful ways about interactivity and acquire the skills to put these thoughts into practice. Teaching is structured but informal. Assessment is by projects with essays; there are no exams.
Most students graduate with MA; an MSc award is also available.
Comments by External Examiner 2005
‘The programme is very well managed, and the students seem extremely happy with both the content and delivery.’
‘Students on the programmes are supported by highly skilled academic and technical staff and they have access to excellent lab facilities with multimedia production resources.’
‘The students I have had disccussions with seem extremely pleased with the programmes they are undertaking.’
WHO WE ARE

We are tutors, developers and researchers employed both in academia and industry whose work expands the boundaries of interaction design. By understanding at first hand the realities of project development we can foresee the changing landscape.
WHO YOU ARE

You don’t have to be a designer or a programmer – only one third of our students are. If you are curious or excited about the possibilities of interaction design, you should apply for our programme. We normally expect a degree, BA or BSc, but also welcome applicants with significant experience. We offer all suitable applicants an informal interview, by phone or in person. At this stage we can decide whether we need any proof of your competence in English.
FACILITIES AVAILABLE 
Our dedicated studio has Macintosh and Windows computers running industry-standard authoring software. Specialist equipment includes virtual reality headsets, a 3D scanner, devices for navigating in 3D space, a full range of cameras, a usability-evaluation room where interaction can be tested, an eye-tracker used to analyse looking and to drive installations, and scent-generators. Excellent sound-design and video-editing facilities are also available to all students.
BEING A STUDENT ON THE PROGRAMME
The programme is dedicated to creative, inventive work. There is a strong emphasis on construction rather than just analysis and evaluation. In support of this we provide an unusual amount of teaching because we believe innovation is only possible when you really understand the media and technologies you are using (and of course it helps you to get a job afterwards). Though this teaching is strongly structured, it is also informal and project-based.
Assessment is by coursework projects and written papers, not by examinations. Students take three modules in succession, each of which is dominated by a major project. These projects are proposed by students, who decide both what they want to do and who they want to work with in small groups. The emphasis on group work reflects industrial practice and brings multi-skilled teams to each project: students learn a great deal from each other, as well as from the formal programme. Commercial and live projects are accepted, but are not compulsory: we place equal value on industrially-focused and open-ended research. Your written work reflects your developing interests, allowing you to become expert in some specialist aspect of interactive media through both theory and practice.
ASSESSMENT

| Semester 1 |
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| Essay (2,500 words) |
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15 % |
Minor individual project 1
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15 % |
Minor individual project 2
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15 % |
Minor individual project 3
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15 % |
| Major group project |
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40 % |
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| Semester 2 |
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| Essay (3,500 words) |
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20 % |
Minor individual project
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20 % |
| Major group project |
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60 % |
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| Semester 3 |
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Dissertation (6,500 words)
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30 % |
Major group project
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70 % |
| OR |
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| Dissertation (15,000 words) |
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100 % |
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